Battle-royale grand prix race. Three laps around a closed circuit with up to 69 AI opponents. Boost, fire, take pole position. Top 3 wins the sector.
Free-flight all-range arena vs. another pilot over peer-to-peer connection. Hone your dogfighting against a friend.
Free-flight all-range arena over the orbital fortress ORBIS. Pick how many CPU pilots you want to take on. Last ship flying wins.
Peer-to-peer 1-on-1 dogfight over WebRTC. Host or join with a connection code. Pick your character and fight.
Single player versus AI racers. The ALPHA cup's four tracks are always available. Win each Grand Prix cup to unlock the next cup's tracks for free play. Win all tracks to unlock online versus racing.
Race head-to-head against another pilot online. ► LOCKED — win all courses to unlock
NOVICE SECTOR
Novice circuits — gentle ribbons, crystal spires, a tube run, and a first dive into the abyss. The easiest cup.
PROXIMA SECTOR
Default difficulty — sky breaches, screw drives, the vortex halfpipe, and the rebuilt helix run.
INFERNO SECTOR
Hard circuits — the inferno loop, gravity cathedral, phantom storm, and Galaxia sky bridge.
CITADEL SECTOR
The hidden citadel run — neon glacier, battle-station trench, cyber hollow, and cyber citadel.
COASTER SECTOR
The coaster gauntlet — Goliath's tunnel drop, Viper's helix loops, the Colossus disco circuit, and the heavenly Cirrus Heights. Clear every prior cup to unlock.
INFINITY SECTOR
The final championship — jungle, ocean, frozen aurora and the galactic core. Clear every prior cup to unlock.
EXPANSE SECTOR
The expansion circuits — crimson expanse, iron chasm, neon orbital rush, and the hotter temple ruins drive.
VECTOR SECTOR
The frontier cup — a cosmic skybox run and the VECTORVERSE wireframe coaster. Final two circuits are placeholders for now.
A Smiler-inspired inversion coaster set high in the heavens among the clouds. Four packed inversion clusters — a dive loop, a cobra roll, a double corkscrew and a final roll sequence — woven through drifting cloudbanks.
► STELLAR CIRCUIT
Wide grand-prix ribbon with long sweepers, an elevated flyover, boost tunnels, and a large configurable field.
► PIPE RUN
Dual-pipe super speedway with two long cylindrical tubes, huge outer bends, and wider high-speed passing lanes.
► SKY BREACH
Aerial circuit with vertical loops, heartline rolls, a steep dive, and camelback hills built for high-speed racing.
► SCREW DRIVE
Two corkscrew sections where the road twists 360° around its forward axis. Hold your line through the spirals.
► INFERNO LOOP
Inverted figure-8 with double helical loops and a bridge flyover where the south leg passes under the north.
► CRYSTAL SPIRES
Angular zigzag at altitude with sharp corners punctuating long straights — a drift-happy sky-city circuit.
► VORTEX HALFPIPE
A brutal city vortex with a road-through tunnel, open halfpipe walls, a hammerhead skyline turn, and a zero-g roll.
► GRAVITY CATHEDRAL
A gold-lit roller-coaster cathedral with a vertical loop, open halfpipe bowl, corkscrew bridge, and top-hat drop.
► ABYSSAL TUBEWAY
A submerged glass-tunnel speedway with water columns, blue light rails, pressure gates, and long flowing turns.
► PHANTOM STORM
A lightning-lit phantom road with storm pylons, exterior-pipe banking, split drops, and hard boost lanes.
► HELIX RUN
A 360° exterior pipe ride that bulges and pinches across the lap. Rotate around the cylinder to grab boost pads scattered at every angle.
► NEON GLACIER
A super-wide ice-station highway with low-traction blocks, holographic barriers, banked turns, boost pads, and ramps.
► BATTLE STATION TRENCH
A Death-Star-style trench run deep inside a cybernetic battle station — mega jumps that ramp you clean off the track over the void, a vertical helix loop, a corkscrew, and enemy turrets watching the corridor.
► CYBER HOLLOW
A dark cybernetic cavern course that weaves up, down, and across between towering rotating cyber-pillars — packed with helixes and two cannon-launch mega jumps that blast you across the hollow.
► CYBER CITADEL
A long castle gauntlet — cross the drawbridge into the citadel, race through torch-lit dungeon tunnels, watch the great vault doors groan open, dodge electric rails, get blasted over the walls by red launch cannons, and flip through a cobra roll. One of the most demanding circuits in the game.
► GOLIATH RUINS
A Goliath-style hypercoaster: a long booster-strip lift hill, a huge plunging drop into a dark underground tunnel, the climb back out, and a half-banked overlook turn across the whole course.
► VIPER NEST
A Viper-style looping coaster: a tall lift hill, a steep plunging first drop, then three vertical helix loops that corkscrew one after another, and a double-corkscrew finale. The track weaves over and under itself. No brakes.
► COLOSSUS
A Twisted-Colossus-style hybrid coaster on a translucent rainbow disco-glass road: a tall lift hill, an 80° plunging drop, a zero-g roll, a sweeping high-five banked element, and a Top Gun stall — racing past rotating prism pillars under an audio-reactive disco-prism sky.
► CIRRUS HEIGHTS
A Smiler-inspired inversion coaster set high in the heavens among drifting clouds: four packed inversion clusters — a dive loop, a cobra roll, a double corkscrew and a final roll sequence — on a long circuit that weaves through the cloudbanks.
► LUSH LABYRINTH
A Riddler's-Revenge-style looping coaster built into a lush jungle mountain: a lift hill that climbs straight through the heart of a colossal vertical loop, two dive loops, an inclined loop, vine tunnels, waterfalls, corkscrews and a canopy helix spiral.
► TIDEBREAKER REEF
A beach circuit racing entirely over a tropical ocean and island, hugging the water surface — wave-skimming straights, a low island flyover hill, banked shoreline turns, and one towering vertical helix loop out over the open sea.
The legendary campaign ship joins the grid with familiar handling and classic R-Wing firepower.
► ACE BALANCE
Red-and-gold #1 needle racer with wide arrow wings, upright fins, yellow engine bars, and a small dog pilot under the glass.
► POWER DRIFT
Copper-orange #7 muscle racer with big rear thrusters, twin fins, side intakes, and a shades-wearing pilot in the cockpit.
► AGILE BURST
Violet/cyan #13 racer with slim twin pontoons, magenta rails, cyan nose light, and a green-eyed cat pilot.
► PRECISION
Navy/yellow #3 racer with a long arrow body, yellow striping, side pods, and a focused beaked pilot.
► FEATHERWEIGHT
A scrappy lightweight pod with an over-tuned engine and a fearless hamster pilot. Whips through corners; light on hull.
► ROYAL LEAPER
A crowned emerald racer with gilded trim and a frog king at the stick. Springs out of corners and soars off every ramp.
► HEAVY TUSKER
An arctic-blue juggernaut with ivory tusk prows and a walrus pilot. Slow to turn, nearly impossible to knock around.
► PRISM DRIFTER
A blush-pink axolotl gliding on luminous frills and twin cyan jets. Whisper-quiet grip that holds any line you throw it into.
► FURY BRAWLER
A furious crimson bruiser that hits hard and launches harder. Heavy hull, brutal top end, deliberately quick to anger.
► GLASS BURST
A dark speed prototype with neon glass accents, ferocious launch response, and a light high-risk hull.
► VOID INTERCEPTOR
Black-and-red ghost racer with blade-wide wings, white-hot running lights, and stable high-speed control.
► TOP SPEED +10%
Sleek silver hull, cyan accents. The fastest ship in the fleet — built for straightaways. Trades a bit of HP for raw speed.
► BALANCED
Lush green plating, yellow trim. The well-rounded racer — solid stats across speed, handling, and durability. Good first pick.
► HULL +25% · SPEED -5%
Heavy red armor, orange engines. Built to absorb punishment. Slower off the line but tanks hits and crashes through traffic.
► HANDLING +15% · HULL -10%
Slim purple frame, pink accents. The most agile ship in the fleet — corners on a dime and threads tube tunnels with ease.
► MK-09 · 19 LIVERIES
A custom multi-livery hull. Pick from 19 community-painted skins — the AI grid flies the same chassis in different paints, so your ship is always easy to spot.
► CLASSIC · LASER FIRE
The legendary main-game ship. Standard speed and hull, classic R-Wing handling — bring your campaign ride into the race.
Create a session and share the connection code with your opponent. They paste it on their end and reply with their own code to complete the link.
Paste the host's connection code below. Your code will be generated for you to send back.
► YOUR HOST CODE — share with opponent
► PASTE OPPONENT'S REPLY CODE
► PASTE HOST'S CODE
► YOUR REPLY CODE — send to host
In the year 2420…
Animals gained super artificial intelligence thanks to humans and decided “screw this”, blasting off Earth into the stars.
They created new civilizations in space and evolved.
ALTERA NEXUS, the most distant galaxy of the MEMETHERA cluster. Once a thriving neural-frontier galaxy turned by the evil emperor ALTRON into a wasteland of locked minds and data-mined souls.
General Husk of the Astro Defense Force was successful in exiling the emperor’s maniacal uploaded consciousness to the barren, deserted servers of the Altera galaxy.
Strange activity was detected emanating from ALTERA. General HUSK assembled a new elite squadron to investigate as a part of his ASTRO FORCE…
Upon arrival, the original team headed by Astro’s father was ambushed. One pilot had sold them out for early access to premium neural implants. The rest were captured or scattered, with only a fragmented transmission making it back…
Years passed, and Emperor ALTRON once again invaded the galaxies, spreading thought-control satellites across every quadrant…
General Husk has now turned to a new ASTRO Force to save the ALTERA galaxy, and free the MEMETHERA cluster of its influence.
Astro Force is now all that stands between freedom and total mind-control doom.